
You can see placeholders in the menu for future campaigns, and other design choices lead you to believe there’s going to be more variety down the road. The first is that Wildermyth is in Early Access and it’s clear there are ambitious plans. That’s likely to change for a couple of reasons. There are more similarities than differences. Those powerful emotional story beats happen naturally, but currently there aren’t enough variables to make the stories really surprising. A goofy prankster is heartbroken when their rival is killed by monsters, not realizing how much they relied on each other. Two companions fight evil as friends, but then one of them falls in love with their friend’s child.



The real alchemy happens in the unexpected combinations. Currently though, Wildermyth has a lot of unrealized potential.
