

The delivered narration helps flesh out each of the different characters and draws players into the story itself. The sound design is no less amazing the narration is delivered from each character’s perspective. However, the game keeps interesting to play the background is dynamic, with constantly shifting patterns and colors and the lighting effects and dynamic shadows makes for beautiful display. The characters are nothing more than quadrilaterals of different colors and the terrain is simply black blocks. What’s amazing about it is very simple and minimalistic even. On the surface, it is a puzzle platformer with a minimalistic art style starring the aforementioned cast of little colored blocks. Thomas Was Alone is the story of a sentient AI. However, Thomas Was Alone does an incredible thing it shows that it is possible to write characters that the player can genuinely care about, and it does so with a gang of featureless quadrilaterals, no less.

Writing a cast of interesting, engaging, and relatable characters for video games is a really difficult. Reviewers: Faldy Hamid and Ida Bagus Kerthyayana Manuaba
